Jason Salekin's Portfolio - Water Run

I wanted to experiment with the fluid simulation within 3ds Max. I drew inspiration from a video I saw online. This piece is a work in progress.

I wanted to make the whole scene as small as possible so I would not need to simulate as many water particles. Unfortunately I found that if the scene was too small then the water simulation would not recognize the walls and floor as solid objects and the particles would simply pass through them. In the end I needed to have the scene be at a fairly large size so the particles would interact correctly.

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